#arthistoryflip #eduARTpiracy hook #edtech
Geolocation activity and the use of ICT in Art History (with sudents from 2nd of Bachillerato)
Subject: Art History (#arthistoryflip)
Activity: #eduARTpiracy hook: geolocation and the use of ICT (before, during and after the activity)
Before explaining the activity, I would like you to reflect on these two questions. After reading about the activity, you may change your opinion.
- What contributes more, prohibiting mobile phones in class or trying to benefit from them?
- Can you only learn inside the classroom?
Explanation of the activity:
For a few years I’ve been doing an activity that consists in going outside the classroom with 2nd year Baccalaureate students and visiting a city to discover the art it posesses.
The basic elements to work on are: working in a group, including English in other subjects (CLIL), increasing the capacity of observing the art that sorrounds us, reinforcing the content done in class and encourage decision strategies.
The activity consists of visiting a city based on a list of specific locations that were handed out beforehand. Reaching the maximum amount of places within the time limit depends on each group’s strategy. At each location they must answer a series of questions related to what they’re seeing and to the content explained in class. In addition, they must do something to prove to the teacher that they were there, such as taking a photo of the group in front of the place and handing it in. Therefore, there is no guided tour nor any expositions.
The activity has gone on evolving and in the last few years I’ve been introducing the use of mobile phones and other electronic devices. For example, where they use to send photographs of the places they’d been by e-mail, now they send a tweet from the place they visited with the photograph attatched.
The tools I use nowadays are:
- EDULOC: to geolocate the places and create the questionaire
- TWITTER: to send a tweet from the location with a selfie of the group.
- SOCRATIVE: at the end of the activity a gamificated test is done related to the work done.
- REMIND: a tool similar to WhatsApp with an educational purpose. It’s extremely useful for communicating with the students, both before and during the activity.
Before the activity the students are instructed in the EDULOC tool, seeing as Remind, Twitter and Socrative are used during the whole course and they are already familiar with them.
Several marks are generated by the activity based on: The place they visited (Tweet), The questionaire answers (Eduloc) and the final test done in class after the activity (Socrative).
Basic information the students have to prepare and do the activity
- Groups of 4/5 people.
- You will get marked on two things: the outdoor project (visiting and tweeting the places) and the indoor project (answering questions with Socrative).
- Using your mobile phones/electronic devices for the geolocation activity.
- The following apps are needed: Eduloc, Socrative, Remind and Twitter (for each group):
- Eduloc: geolocation app (to know where you are and where you have to go).
- Socrative: game app (the questionnaire)
- Twitter: social network app (to send the tweet)
- Remind: safe classroom communication app (to send “messages”)
- We start at 11:00 a.m. (you must sign in first)
- You will have to visit several artistic and historical buildings: enjoy each place, take the photograph and answer the questions.
- With each place you visit, you add on a point (by answering the questionnaire and tweeting the photograph).
- If you want to get the point you have to send the tweet along with:
- Group number.
- Name of the location.
- The photograph (or selfie, why not?)
- The hashtag #eduARTpiracy
- A comment (optional)
- The whole group must be together at all times and it is prohibited to used any kind of transportation.
- At 14:00 you must be back at the school (in the multimedia library). Eduloc will be deactivated and Socrative, activated.
- Socrative will be active from 14:00 to 14:30, during which time you can answer the questions (Room: ART-HISTORY)
- Activity URL http://goo.gl/LdMwLq
For me, going outside the classroom walls to educate has been profitable and rewarding. From my experience, taking advantage of electronic devices with educational purposes has become a necessity seeing as, in not doing it, we are squandering a tool from the 21st Century that most students already have.
I invite you to permit the use of mobile phones to educate and find other educational spaces outside the classroom, you won’t regret it.
(Translated into English by Inéz Sardín Clarke)